Competition day

Team check-in

The check-in module keeps track of which teams have reported in on arrival on competition day. At the registration desk you can see at a glance whether everyone is there, and when you check a team in you have the most important information for that team right at hand.

The check-in page is only visible when the Team Check-in Module is switched on in Setup → Settings. Users with the secretariat or admin role can use check-in.

The overview

Check-in overview with all teams

Checking a team in

Before you check them in window showing the team's judging session

After check-in the status changes to Checked in (2) and the counter (1) goes up. Checked in the wrong team by mistake? Click Undo (3).

Checked-in team with the Undo button

Setting up the popup info

With Popup info you choose which information appears in the check-in window. This applies to all teams.

Popup info window with the options for the check-in window

Click Save to store your choice.

Checklist for the desk

With Edit checklist you create a list of reminders for the volunteers at the desk, for example collecting consent forms. These items appear in the check-in window and can be ticked off there.

Edit checklist window with example items

The checklist is only a reminder. Ticking items off is not saved per team. If you want to record something for a specific team, use Remarks.

Referee briefing

At the referee briefing, the head referee goes through this season's rules and updates. This has to happen every year. This document only explains the scoring tool for referees and is not a replacement for the briefing.

Before the event, every referee receives a login for the event's FLLTools website. The scoring tool works on a laptop, tablet and phone.

Entering the match details

Top block of the scoring tool with team, round and table

Access season resources menu with Challenge Guide and Challenge Updates

Settings and fetching the team from the schedule

Scoring tool settings

Fetch schedule and Auto fetch only work when the Schedule module is switched on and there is a schedule in FLLTools. See the page Creating the day schedule.

Mission input

The mission input is empty by default. The referee fills it in at the end of the match. Each mission has one or more questions. Usually you choose the answer with a button (for example Yes / No). For questions where you need to count something, use the minus (1) and plus (3) buttons, or type the number directly in the box (2).

Counter question with minus and plus buttons

Some questions only appear when they apply, for example a bonus question that only counts if the first part of the mission succeeded. So answer the questions from top to bottom. Each mission has 3 states:

1. Not (fully) completed

Mission not yet filled in, with red score

You can recognise this state by the red score.

2. Fully completed, points scored

Fully completed mission with points, green score

You can recognise this state by the green box next to the points.

3. Fully completed, no points scored

Fully completed mission without points, orange score

You can recognise this state by the orange box next to the points.

These states let you quickly see which missions are missing or have not been filled in correctly.

Signature and saving

Confirm Result block with comments, GP score, signature and Submit

This block is at the bottom, below all missions. It is filled in last.

As long as something is missing, the button says what is wrong, for example Signature required or Scoresheet invalid. When the score sheet is invalid, a Fix It button appears. Clicking it scrolls the screen to the mission that has not been filled in correctly.

Scoresheet invalid and Fix It buttons

After saving, a confirmation with the team name and score appears, and the form is cleared for the next team.

For rounds with hidden scores (for example the last round), the total score can be shown blurred to the referee. Tap Tap to reveal score to see it anyway. You configure this with Hide score on referee input for hidden rounds in Setup → Settings.

Working without internet

Wi-Fi dropped out? No problem, the scoring tool keeps working. If you submit a score without an internet connection, it is stored safely on the device. You will get a message that the score has been saved locally.

Local results in the scoring tool settings

Do not close the browser or clear the browser data while there are still local results on the device. At the end of the day, check that Local Results is at 0.

Transferring scores with QR codes

If a device can't get back online at all, you can transfer the local scores to another device with QR codes, for example to the laptop at the scoring desk.

Stored Local Results window with Export via QR and Import via QR

QR codes for transferring local results

Judges' briefing

At the judges' briefing, the head judge goes through this season's rules and updates. This has to happen every year. This document only explains the forms and the judging tool for the judges and is not a replacement for the briefing.

The judges can assess teams in two ways: on paper using the judging forms from the exports, or digitally in FLLTools. Agree with the head judge in advance which method you will use.

Judging on paper

Extra important: make sure the judges tick exactly 1 box in each row, otherwise it is hard for the scoring desk to see what the score is.

The judges must assess each team on its own merits; teams may not be compared with each other. After each round the forms are collected and taken to the scoring desk.

The information below only applies to events that use Juryscan. Not sure whether you use it? Then you don't need to read this.

When Juryscan is used, the boxes must be filled in completely with a black pen or marker.

Was a box filled in incorrectly by mistake? Ask the head judge or the scoring desk for a new form. Otherwise the automated system may read the scan incorrectly.

Judging digitally

Digital judging is only possible when the Judge Module is switched on in Setup → Settings, the juries have been created and the tournament has the correct judging forms (rubrics). See the page about juries and rubrics.

The Judge portal

Judges who (only) have the judge role are taken to the Judge portal automatically after logging in. This is a simple environment with only what a judge needs.

Judge portal with jury room and scheduled teams

Head judges, the scoring desk and administrators use the Judge button in the regular menu.

Assessing a team

Top block of the judging form with team, jury and rubric

Below that is the form, divided into sections as in the official judging form.

Section of the judging form with the four levels

At the bottom of the form is the Confirm rubric block.

Confirm rubric block with comments and the submit button

Digital judging works the same way: assess each team on its own merits and do not compare teams with each other. The rankings are calculated automatically later on the page Competition Results.

Scoring desk

The scoring desk may not have many tasks, but it plays a crucial role. The desk keeps track of whether all scores come in correctly and checks for any mistakes. At the end of the day, the scoring desk makes sure all results are ready for the judges' deliberation.

Users with the secretariat role have access to everything on this page.

The dashboard

After logging in you land on the Dashboard. Here you can see at a glance how the day is going.

Dashboard with the overview cards

The button at the bottom of each card takes you straight to the related page.

Checking match scores

Via Game results in the menu you can see all entered robot matches. The list refreshes automatically as soon as a new score comes in.

List of match results

Correcting a score

Score menu with Show, Edit and Delete

If in doubt, always check with the head referee before you change or delete a score.

The matrix

The matrix shows all teams below each other and all rounds side by side. This lets you quickly see where a score is still missing or where something has been entered twice.

Matrix with teams and rounds

Matrix legend

Checking judging results

If the judges assess digitally, you will find all assessments under Judging results.

List of judging results

Matrix with teams and judging forms

Receiving scores via QR codes

If a referee or judge has been without internet for a long time, the locally stored scores can be transferred to the scoring desk laptop via QR codes.

Import results via QR section in the settings

Window for reading QR codes

At the end of the day

The scoreboard

FLLTools has a live scoreboard. As soon as a referee saves a score, the ranking is recalculated and the scoreboard refreshes by itself. So there is no need to reload the page.

There are 3 versions of the scoreboard.

Public scoreboard

This is the scoreboard visitors land on when they visit the site. You can find it at https://yourevent.flltools.nl/scoreboard (replace "yourevent" with the name of your event), or via Scoreboard (1) in the menu at the top.

Public scoreboard

When playing with a score sheet for a future or trial season, teams are ranked by their average score instead of their best score.

Kiosk scoreboard

Want to show the scoreboard on a big screen or a publicly accessible device in the venue? Use https://yourevent.flltools.nl/scoreboard/kiosk. This scoreboard shows the same ranking, but without the menu and without a login button. Visitors can't navigate anywhere else from this screen.

Kiosk scoreboard without menu

Want to show the schedule, the timer or the tables on a screen as well as the scoreboard? Use the info screens. See the page about Info screens.

Administrative scoreboard

Logged-in users can find the administrative scoreboard via Scoreboard (1) in the menu. The same applies as for the public scoreboard, except that only the practice rounds are left out here. Hidden rounds are counted for logged-in users.

Administrative scoreboard in the admin area

So don't show the administrative scoreboard on a public screen while rounds are still hidden. After the awards ceremony you make the hidden round visible; see the page Making the last round visible.

Remarks

The Remarks module is switched on by default. This is where remarks about teams are collected, so they are easy to find during the judges' deliberation. Remarks are placed in different categories and can be both positive and negative.

Where do remarks come from?

The overview

Go to Remarks in the menu. This overview is visible to the scoring desk and administrators, and only shows the remarks of the current tournament.

Overview of the remarks

The remarks themselves are not shown in the overview, in case other people are looking over your shoulder. You can read a remark by opening it via the menu.

Adding a remark

Form for a new remark with the categories

At the moment, remarks are deleted at the end of the year. We are working on keeping remarks across seasons, so that problems don't depend on volunteers remembering them but can be tracked systematically.

Announcements

With announcements you can send a push message to the phones and computers of visitors, coaches and volunteers during competition day. Useful for messages such as "Lunch is ready", "The awards ceremony starts in 10 minutes" or a change to the schedule.

How do people receive announcements?

A message only arrives on devices that have signed up:

Megaphone button on the public website

Put up a sign at the entrance or ask the host to mention that visitors can switch on announcements via the megaphone on the website. On an iPhone, push notifications only work after the website has been added to the home screen.

Sending an announcement

Announcements can be sent by the scoring desk and administrators.

Announcements menu item

Form for a new announcement

A confirmation question appears. Click Send again to actually send the message.

Confirmation question before sending an announcement

A sent announcement arrives immediately and cannot be recalled. So read the message carefully before you send it.

Sent announcements

Under Sent announcements you can see all previously sent messages, who sent them, to how many devices (Devices), and on how many devices the message was delivered (Delivered) or failed (Failed).

Do you see a message that web push is not configured? Then FLLTools can't send push messages on this environment (yet). Contact thijs@flltools.nl.