Creating the rounds and the tables

The next steps are creating the rounds and the tables. Both are an essential part of the scoring tool. Referees choose a round and a table for every match, and the scoreboard, the results and the day schedule are all organised by round and by table. So make sure both are set up correctly before you continue.

Adjusting the rounds

Overview of the rounds through Setup and Rounds

Check that the last round is set to Hide scores if you only want to show the results of that round after the awards ceremony. Not set correctly? Change it through Edit.

Creating or changing a round

The Create round window

Roundname (1): The name of the round, for example "Practice round" or "Round 1". Referees, teams and the public see this name.

Tournament (2): The tournament this round belongs to. Usually the right tournament is already filled in.

Practice round (3): Switch this on for a practice round. Scores of a practice round don't count towards the results and are not shown on the public scoreboard.

Hide scores (4): Switch this on if the scores of this round may not be publicly visible (yet). This is usually used for the last round, so it stays exciting until the awards ceremony. See also Making the last round visible.

Priority (5): The order of the rounds. A lower number comes first.

Click Save (6) to save the round. Want to change an existing round? Choose Edit in the menu next to the round; you'll see the same window.

Make sure there are no duplicate priorities and that they are in ascending order.
Note: if you load a schedule (see Creating the day schedule), make sure the priorities start at 1 and go up: the practice round 1, round 1 = 2, and so on. The schedule links the matches to the right round through the priority. Otherwise an error will occur.

A round that already has scores linked to it can no longer be deleted.

Creating the tables

Tables are a fixed part of FLLTools, so you no longer need to switch anything on in the settings.

Overview of the tables through Setup and Tables

Setting up tables

The Create table pair window

Tables are always created in pairs, because in the robot game 2 teams always play side by side. So you always fill in 2 tables at once.

Want to change one table later, for example its colour? Use Edit through the 3 dots next to the table. You then only change that one table.

Choose clear colours that are easy to tell apart. Teams and referees often look for their table by colour, and the colour is also shown large on the info screens.


Revision #3
Created 21 October 2026 21:40:14 by Thijs Tops
Updated 22 October 2026 15:29:53 by Thijs Tops