# Updating a team

If a team passes on a name change or other details, you can update them yourself. All of a team's information is on one team page.

### Opening the team page

- Go to the **Teams** page through the menu.
- At the end of each row are **3 dots (1)**; click them.

[![Team list with the 3 dots next to a team](https://docs.flltools.com/uploads/images/gallery/2026-10/scaled-1680-/team-updaten-01.png)](https://docs.flltools.com/uploads/images/gallery/2026-10/team-updaten-01.png)

- A menu opens with the options **Show (1)**, **Edit (2)** and **Delete (3)**.
- **Show** and **Edit** both open the same team page, where you can change the details directly.
- **Delete** removes the team from the tournament. Only do this if you're sure the team is no longer taking part.

[![Menu with Show, Edit and Delete](https://docs.flltools.com/uploads/images/gallery/2026-10/scaled-1680-/team-updaten-02.png)](https://docs.flltools.com/uploads/images/gallery/2026-10/team-updaten-02.png)

### The parts of the team page

The team page is divided into blocks. Which blocks you see depends on the modules that are switched on (see the page [Settings and modules](https://docs.flltools.com/books/flltools-documentation-english/page/settings-and-modules)).

[![Team page with the Grouppicture, Basic information, Scheduling and More Information blocks](https://docs.flltools.com/uploads/images/gallery/2026-10/scaled-1680-/9gAteam-updaten-03.png)](https://docs.flltools.com/uploads/images/gallery/2026-10/9gAteam-updaten-03.png)

**Grouppicture (1):** The team photo. This block is visible when the *Advanced Team Management* module is on. Use **Choose a photo** and **Upload photo** to put a photo on the team page. The photo is saved straight away, separately from the **Save** buttons. See the page [Uploading team photos](https://docs.flltools.com/books/flltools-documentation-english/page/uploading-team-photos).

**Basic information (2):** The **Teamnumber**, the **Tournament** the team belongs to, the **Teamname** and the **Organisation** (school, club or organisation). The team number must be a unique number, without letters.

**Scheduling (3):** Wishes for the schedule generator. This block is visible when the Schedule module is on.

- **Needs extra time**: the team gets extra time in the schedule.
- **Does not attend judging**: the team doesn't take part in judging and gets no judging session.
- **Available from** / **Available until**: fill these in if a team arrives later or has to leave earlier. Leave them empty if the team is present all day.

<p class="callout info">These wishes are only used when you (re)generate the schedule. See the page [Creating the day schedule](https://docs.flltools.com/books/flltools-documentation-english/page/creating-the-day-schedule).</p>

**More Information (4):** The **Yell** (team cheer), a **Robot Description** and an **Innovation project description**. These texts appear on the public team page (see [Team features](https://docs.flltools.com/books/flltools-documentation-english/page/team-features)).

[![The Weblinks and Coaches blocks](https://docs.flltools.com/uploads/images/gallery/2026-10/scaled-1680-/gW7team-updaten-04.png)](https://docs.flltools.com/uploads/images/gallery/2026-10/gW7team-updaten-04.png)

**Weblinks (5):** The team's website and social media: Website, Instagram, Facebook, X and Snapchat.

**Coaches (6):** This is where you link a coach to the team. Enter the coach's e-mail address and click **Add coach**. The coach then receives an e-mail:

- Doesn't the coach have an account yet? Then an account is created and the coach receives a link to set their own password.
- Does the coach already have an account? Then the coach receives a message that they have been added to an additional team.
- The bin icon next to a coach removes the link again. The coach's account remains.

The coach can then update the team details themselves. See the heading *The coach portal* on the page [Team features](https://docs.flltools.com/books/flltools-documentation-english/page/team-features).

**Custom information:** If you have created your own team fields (for example a pit number), a **Custom information** block also appears, in which you fill them in per team. How to create these fields is explained on the page [Entering teams into the system](https://docs.flltools.com/books/flltools-documentation-english/page/entering-teams-into-the-system).

### Saving

- Click **Save** to save the changes. Each block has its own **Save** button, but they all save the whole page. So you can change several blocks first and then press **Save** once.
- A message appears at the bottom of the screen when saving has succeeded.