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Juries and rubrics

FLLTools Documentation English Two weeks before the competition

Besides the robot game, teams are also assessed by judges. In FLLTools you set up two things for this: the juries (the judging panels or judging rooms the teams visit) and the rubrics the judges fill in. The judging parts are only visible when the Judge Module...

Judges' briefing

FLLTools Documentation English Competition day

At the judges' briefing, the head judge goes through this season's rules and updates. This has to happen every year. This document only explains the forms and the judging tool for the judges and is not a replacement for the briefing. The judges can assess team...

How the timer works

FLLTools Documentation English A few days before the event

FLLTools includes a match timer for the robot game. The timer counts down the 2 minutes and 30 seconds of a match and plays the familiar match sounds. You can show the timer on several screens at once and control it from one place, or through the API. Test thi...

Making the last round visible

FLLTools Documentation English After the event

Don't forget to make the last round visible after the awards ceremony! Then the teams can see the final results of the day too. During competition day the last round is usually set to Hide scores. That keeps the results exciting until the awards ceremony. As l...

Livestream

FLLTools Documentation English A few days before the event

Broadcasting your event live through Twitch or YouTube? Then you can show the stream on your event's public site. Visitors then don't have to look for the right link themselves. The livestream is part of the Livestream Module. Switch it on through Setup → Sett...

Practice tables and reservations

FLLTools Documentation English A few days before the event

Many events have practice tables where teams can test their robot one more time. With FLLTools, teams book a practice slot themselves on a screen (for example a touchscreen or tablet) next to the practice tables. You set for each table how long a practice slot...

FLLTools export to OJS

FLLTools Documentation English Judges' deliberation

Do you use OJS (Official Judging Spreadsheet) for the judges' deliberation? Then you don't need to retype the robot scores. FLLTools creates an Excel file that you can paste into OJS. Go via Setup to Exports. At the bottom of the page you will find the cards b...

Preparing OJS

FLLTools Documentation English A few days before the event

OJS (Official Judging Spreadsheet) is the official Excel file from FIRST in which the judging and robot scores come together and which is used to decide the awards. Whether you need OJS depends on how you do the judging. Do you need OJS? Digital judging in FL...

Working with OJS

FLLTools Documentation English Judges' deliberation

Are all robot scores and judging assessments entered in FLLTools? Then you can also use the Competition Results page. It calculates the same rankings as OJS (Robot Game, Core Values, Innovation Project, Robot Design and Champion's), and you can record the awar...

Custom PDF templates

FLLTools Documentation English A few days before the event

With custom PDF templates you create documents with your own design, such as certificates, badges or name cards. You upload a background (for example the design of a certificate) and place data on it, such as the team name and team number. FLLTools then create...

Remarks

FLLTools Documentation English Competition day

The Remarks module is switched on by default. This is where remarks about teams are collected, so they are easy to find during the judges' deliberation. Remarks are placed in different categories and can be both positive and negative. Where do remarks come fro...

Creating the rounds and the tables

FLLTools Documentation English Two weeks before the competition

The next steps are creating the rounds and the tables. Both are an essential part of the scoring tool. Referees choose a round and a table for every match, and the scoreboard, the results and the day schedule are all organised by round and by table. So make su...

Referee briefing

FLLTools Documentation English Competition day

At the referee briefing, the head referee goes through this season's rules and updates. This has to happen every year. This document only explains the scoring tool for referees and is not a replacement for the briefing. Before the event, every referee receives...

Creating the day schedule

FLLTools Documentation English Two weeks before the competition

The day schedule is the backbone of your event. It shows when and where each team has to be with the judges, which table it plays at, and when there are breaks or other activities. The schedule is used in many places in FLLTools: for the referees (filling in t...

The scoreboard

FLLTools Documentation English Competition day

FLLTools has a live scoreboard. As soon as a referee saves a score, the ranking is recalculated and the scoreboard refreshes by itself. So there is no need to reload the page. There are 3 versions of the scoreboard. Public scoreboard This is the scoreboard vis...

Scoring desk

FLLTools Documentation English Competition day

The scoring desk may not have many tasks, but it plays a crucial role. The desk keeps track of whether all scores come in correctly and checks for any mistakes. At the end of the day, the scoring desk makes sure all results are ready for the judges' deliberati...

Updating a team

FLLTools Documentation English A few days before the event

If a team passes on a name change or other details, you can update them yourself. All of a team's information is on one team page. Opening the team page Go to the Teams page through the menu. At the end of each row are 3 dots (1); click them. A menu opens ...

Team features

FLLTools Documentation English A few days before the event

FLLTools has a public section where teams, coaches, parents and visitors can look up their team without logging in. In addition, when the Advanced Team Management module is on, coaches can update their team's details themselves. The team list https://yourevent...

Entering teams into the system

FLLTools Documentation English Two weeks before the competition

There are 2 ways to enter the teams: Manually Through a file upload To start, go to the Teams page (1). Entering teams manually To enter a team manually, click Add (2). The following window opens: Teamnumber (1): Enter the team number here (for example t...

Creating the tournament

FLLTools Documentation English Two weeks before the competition

The e-mail you received contains the login details. Log in to your FLLTools event (see the page Logging in and finding your way around). For the rest of the instructions we use the link yourevent.flltools.nl. Replace "yourevent" with the name of your event. T...